29 April 2011

U.S. Border Patrol is Using Video Games Technology to Help Keep Border Safe - FoxNews.com

U.S. Border Patrol is Using Video Games Technology to Help Keep Border Safe - FoxNews.com


In January, citing missed deadlines and cost overruns, the Obamaadministration scrapped the virtual border fence project, which was a system of sensors,radar, video and other technology as a way of spotting illegal immigrants crossing over.


Now, with funding from the DHS, Customs and BorderProtection (CBP) is exploring ways, through video game simulation, to make sure the same mistakes aren't made again -- and work out questions like how much fence and what kind of fence is needed or how sensors, vehicles and other technical equipment can best be used.


The virtual games allow users to track people moving across the border, see how agents respond and control outcomes to apprehend suspects.


Users can also see how many suspects have been apprehended, what resources went into them, as well as the dollar amount spent.

Ask any Patrol Agent who knows how to cut sign and chase: the fence was a bad solution to a real problem. If present-day Agents were all proficient in sign cutting and chasing and were allowed to do it, the need for a fence would be non-existent.


Border Patrol Agents using virtual reality to solve the problem is, also, a laughable matter. The problem is real and it is one whose only solution is teaching Agents how to apply their statutory authority and, then, allowing them to use it.

DHS and CBP appear to be administered by fools.





1 comment:

Border Patrol said...

The virtual games allow users to track people moving across the border, see how agents respond and control outcomes to apprehend suspects.